Highlights

(AI & Pathfinding)

  • AI
  • Turn-Based
  • A* pathfinding
  • Distance map
  • Target selection Algorithm
  • 2D Grid Based
  • Unity(C#)
  • Behavior tree

(Action & 2D)

  • Lead Programmer
  • Unreal Engine, Blueprints and C++
  • Unity(C#)
  • Enemy AI Programmer
  • Player Programmer
  • Data Tables
  • 4 Weeks

(School Group Project — 5 Weeks)

  • Lead Programmer
  • Enemy AI Programmer
  • Unreal Engine, Blueprints and C++
  • Behavior Trees
  • Custom enemy detection system
  • Enemy spawning system
  • 7 AI types: enemies, bosses and animals

(Game jam 2026)

  • AI
  • Unreal(BluePrints)
  • NavMesh
  • Lead Programmer
  • Integration systems
  • Behavior tree