Highlights

Tactical Game
(AI & Pathfinding)
- AI
- Turn-Based
- A* pathfinding
- Distance map
- Target selection Algorithm
- 2D Grid Based
- Unity(C#)
- Behavior tree

Castlevania-Inspired 2D Game
(Action & 2D)
- Lead Programmer
- Unreal Engine, Blueprints and C++
- Unity(C#)
- Enemy AI Programmer
- Player Programmer
- Data Tables
- 4 Weeks

Game project 4
(School Group Project — 5 Weeks)
- Lead Programmer
- Enemy AI Programmer
- Unreal Engine, Blueprints and C++
- Behavior Trees
- Custom enemy detection system
- Enemy spawning system
- 7 AI types: enemies, bosses and animals

Horror Game
(Game jam 2026)
- AI
- Unreal(BluePrints)
- NavMesh
- Lead Programmer
- Integration systems
- Behavior tree




